#include <stdio.h>
struct Point {
int x;
int y;
}; // Declared structurally totally outside any functions inherently globally
int main() {
struct Point p1 = {10, 20};
printf("Point globally allocated: (%d, %d)\n", p1.x, p1.y);
return 0;
}
#include <stdio.h>
int main() {
struct Info {
int code;
float id;
}; // Only functions inside main explicitly know 'Info' exists
struct Info p1 = {404, 3.14};
printf("Local structural info: Code=%d, ID=%.2f\n", p1.code, p1.id);
return 0;
}
#include <stdio.h>
#include <string.h>
struct Book {
char title[50];
char author[50];
float price;
};
int main() {
struct Book b1;
strcpy(b1.title, "C Programming Guide");
strcpy(b1.author, "Dennis Ritchie");
b1.price = 49.99;
printf("Title: %s\n", b1.title);
printf("Author: %s\n", b1.author);
printf("Price: $%.2f\n", b1.price);
return 0;
}
#include <stdio.h>
struct Employee {
int id;
float salary;
};
int main() {
int n, i;
printf("Enter number of operational employees: ");
scanf("%d", &n);
struct Employee emps[n];
for(i=0; i<n; i++) {
printf("Enter ID and Setup Salary for Emp %d: ", i+1);
scanf("%d %f", &emps[i].id, &emps[i].salary);
}
printf("\n--- Database Out ---\n");
for(i=0; i<n; i++) {
printf("Emp ID: %d, Salary: $%.2f\n", emps[i].id, emps[i].salary);
}
return 0;
}
#include <stdio.h>
struct Book {
char title[100];
char author[50];
float price;
};
struct Book acceptDetails() {
struct Book b;
printf("Enter Title: ");
scanf(" %[^\n]s", b.title); // Read completely string with spaces
printf("Enter Author: ");
scanf(" %[^\n]s", b.author);
printf("Enter Price: ");
scanf("%f", &b.price);
return b;
}
void printDetails(struct Book b) {
printf("\n--- Book Data ---\n");
printf("Title natively : %s\n", b.title);
printf("Author bounds : %s\n", b.author);
printf("Price tag : $%.2f\n", b.price);
}
int main() {
struct Book inputBook = acceptDetails();
printDetails(inputBook);
return 0;
}
#include <stdio.h>
#include <string.h>
struct Movie {
char name[100];
float rating; // Out of 10
};
int main() {
int n, i, j;
struct Movie temp;
printf("How many logical movies? ");
scanf("%d", &n);
struct Movie movies[n];
for(i = 0; i < n; i++) {
printf("Enter name and rating (/10.0) for movie %d: ", i+1);
scanf(" %s %f", movies[i].name, &movies[i].rating);
}
// Bubble sort ascending completely
for(i = 0; i < n-1; i++) {
for(j = 0; j < n-i-1; j++) {
if(movies[j].rating > movies[j+1].rating) {
temp = movies[j];
movies[j] = movies[j+1];
movies[j+1] = temp;
}
}
}
printf("\n--- TOP 5 HIGHEST RATED MOVIES ---\n");
// Print the highest evaluated structures natively (which are precisely at the absolute end)
int limit = (n < 5) ? 0 : (n - 5);
for(i = n - 1; i >= limit; i--) {
printf("%s - %.1f/10\n", movies[i].name, movies[i].rating);
}
return 0;
}
#include <stdio.h>
struct Student {
int roll;
char name[50];
float mark_of_C;
};
int main() {
int n, i;
float sum = 0.0, avg;
printf("Enter number of students: ");
scanf("%d", &n);
struct Student class[n];
for(i = 0; i < n; i++) {
printf("Enter Roll, Name, and 'C' Subject Programming Mark for Student %d: ", i+1);
scanf("%d %s %f", &class[i].roll, class[i].name, &class[i].mark_of_C);
sum += class[i].mark_of_C;
}
avg = sum / n;
printf("\nThe Average explicit class structural array Mark in C is: %.2f\n", avg);
return 0;
}
#include <stdio.h>
struct Configuration {
int port;
int maxConnections;
} globalConfig; // Native physical structural variable bound globally globally
int main() {
globalConfig.port = 8080;
globalConfig.maxConnections = 500;
printf("Server running on structurally bound Port: %d\n", globalConfig.port);
return 0;
}
(This single program demonstrates both Adding and Subtracting struct elements directly via distinct structural functions and strictly conditionally)
#include <stdio.h>
struct Distance {
int feet;
int inches;
};
// Sub-program parameter handling (adding explicitly safely mapped)
struct Distance addDistances(struct Distance d1, struct Distance d2) {
struct Distance result;
result.feet = d1.feet + d2.feet;
result.inches = d1.inches + d2.inches;
// Formatting bound limit output explicitly properly
if (result.inches >= 12) {
result.feet += result.inches / 12;
result.inches = result.inches % 12;
}
return result;
}
// Sub-program parameter handling (subtracting explicitly utilizing conditions)
struct Distance subDistances(struct Distance d1, struct Distance d2) {
struct Distance result;
int t1 = (d1.feet * 12) + d1.inches;
int t2 = (d2.feet * 12) + d2.inches;
int diff;
if (t1 > t2) diff = t1 - t2;
else diff = t2 - t1; // Automatically forcing structural mathematical absolute
result.feet = diff / 12;
result.inches = diff % 12;
return result;
}
int main() {
struct Distance dist1 = {5, 9}; // 5 ft 9 in
struct Distance dist2 = {2, 10}; // 2 ft 10 in
// Operations seamlessly mapped externally via explicit functions
struct Distance sum = addDistances(dist1, dist2);
struct Distance diff = subDistances(dist1, dist2);
printf("SUM Output Function Bounds: %d feet %d inches\n", sum.feet, sum.inches);
printf("SUB Output Function Bounds: %d feet %d inches\n", diff.feet, diff.inches);
return 0;
}