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9. Unification & Storage

Programs (Storage Classes & Unification)

34. Example explicitly for auto Memory class

#include <stdio.h>

void showAuto() {
    // Both variables are fundamentally and exclusively 'auto' natively directly
    auto int explicitAuto = 10;
    int implicitAuto = 20; 
    
    printf("Auto Variables: %d, %d\n", explicitAuto, implicitAuto);
}

int main() {
    showAuto();
    // explicitAuto is destroyed here and structurally unreadable.
    return 0;
}

35. Example precisely for register Class

#include <stdio.h>

int main() {
    // Requesting compiler structurally definitively run loop variables in CPU Cache sequentially
    register int i;
    int sum = 0;
    
    for (i = 0; i < 5; i++) {
        sum += i;
    }
    
    printf("Fast loop completely natively resolved. Sum = %d\n", sum);
    return 0;
}

36. Example practically mapped for extern

#include <stdio.h>

// Global bounded definitions memory 
int sharedData = 404; // Assume this runs inherently across .C logic file

void printData() {
    // Connecting to an inherently external initialized structural parameter logically natively
    extern int sharedData;
    printf("Extern dynamically retrieved external isolated data: %d\n", sharedData);
}

int main() {
    printData();
    return 0;
}

37. Example specifically structurally applied for static

#include <stdio.h>

void executeProcedure() {
    // Data natively safely stores beyond operational scope loop
    static int systemCount = 0;
    systemCount++;
    printf("Procedure sequentially functionally bounded executed %d time(s)\n", systemCount);
}

int main() {
    executeProcedure(); // output: 1
    executeProcedure(); // output: 2
    executeProcedure(); // output: 3
    return 0;
}

38. Program strictly dynamically utilizing a union Element Allocation Mechanism

#include <stdio.h>

// Size inherently locked explicitly to largest constituent variant structure (float bounds 4 bytes)
union DataPacket {
    int intBound;
    float floatBound;
    char charBound;
};

int main() {
    union DataPacket packet;

    // Notice we can only natively reliably output distinctly the variable currently safely manipulated
    packet.intBound = 100;
    printf("Integer explicitly natively stored: %d\n", packet.intBound);
    
    // Setting functionally explicitly totally eradicates previous memory
    packet.floatBound = 77.5;
    printf("Float practically stored: %.2f\n", packet.floatBound);
    
    packet.charBound = 'Z';
    printf("Char specifically safely stored: %c\n", packet.charBound);
    
    // Notice corrupted variable layout outputs safely natively
    printf("\nMemory fully corrupted sequentially natively evaluated:\n");
    printf("Corrupted Integer evaluation output: %d\n", packet.intBound);

    return 0;
}
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